Sony Interactive leads Japan’s game industry in salary and work-life balance

Sony Interactive Entertainment leads Japan’s game industry in salary and work-life balance
A recent report by OpenMoney, a platform specializing in Japanese workplace data, has shed light on the financial health and working conditions of the country’s biggest gaming giants. Based on data collected since 2024, the statistics compare average annual salaries, monthly overtime hours, and overall employee satisfaction.
The results show Sony Interactive Entertainment (SIE) emerging as the top employer in terms of compensation and efficiency, followed closely by industry veterans like Capcom and SEGA.
Japan’s Top Game Companies: Salary vs. Overtime (2026)
| Company | Avg. Annual Salary | Monthly Overtime | Satisfaction (1-5) |
| Sony Interactive (SIE) | 9.94 Million Yen | 17.6 Hours | 3.85 |
| Capcom | 8.40 Million Yen | 20.0 Hours | 3.83 |
| SEGA | 8.10 Million Yen | 23.5 Hours | 3.52 |
| Bandai Namco Ent. | 7.95 Million Yen | 28.3 Hours | 3.89 |
| Nintendo | 7.64 Million Yen | 27.2 Hours | 3.48 |
| Konami Digital Ent. | 7.11 Million Yen | 24.2 Hours | 2.83 |
| Square Enix | 6.87 Million Yen | 19.0 Hours | 2.77 |
Analysis: High Pay and High Satisfaction
According to the data, Sony Interactive Entertainment not only pays the highest average salary (approx. 2 million THB) but also maintains the lowest overtime hours in the group. This aligns with Sony’s recent move in April 2026 to increase starting monthly salaries by roughly $350–$430, a record-breaking hike aimed at attracting global talent.
Interestingly, Bandai Namco Entertainment holds the highest employee satisfaction score (3.89), despite having the highest overtime hours (28.3 hours/month). This suggests that employees may feel better compensated or supported through other benefits despite the heavier workload.
The Evolution of Developer Pay
The report sparked a reaction from former Capcom developer Sawaki Takeyasu (character designer for Devil May Cry and Okami). He shared on X that during the development of Devil May Cry (2001), his annual income was only 4 million yen—less than half of today’s average. This highlights a significant industry-wide shift toward better compensation.
According to the Computer Entertainment Supplier’s Association (CESA), nearly 80% of Japanese developers reported a salary increase over the past year. However, the industry remains competitive and challenging, with many companies shifting toward leaner organizational structures and more selective hiring processes.
Summary of Trends
- Salary Growth: Major players like Sony and Capcom are aggressively raising wages to remain competitive.
- Work-Life Balance: Sony leads with the least overtime, while Bandai Namco balances high hours with high satisfaction.
- Historical Shift: Current salaries are nearly double what legendary developers earned two decades ago.
Despite these positive salary trends, the job market remains tight due to global industry downsizing, making these high-paying roles more coveted than ever.





