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Dead or Alive director explains vision of beautiful female characters

A past interview with Tomonobu Itagaki, the original creator of Dead or Alive, has resurfaced online following renewed discussions about the portrayal of female characters in the franchise.

The interview sheds light on the early design philosophy behind the series and why its character presentation has remained a defining element of the brand.

The idea behind the Digital Venus Project

According to Itagaki, during the development of Dead or Alive 2 the project was internally referred to as the Digital Venus Project.

The name reflected his ambition to create female characters that were not only attractive but also elegant and visually impressive.

At the time, the development team had access to the NAOMI arcade hardware, a powerful system that allowed for more detailed character models and smoother animation compared to earlier arcade platforms.

This technological leap inspired the team to focus heavily on character presentation.

Itagaki reportedly described the experience as an exciting opportunity to explore how technology could bring beautiful characters to life within video games.

A defining identity for the series

Because the project centered around the concept of “Digital Venus,” female characters were designed to emphasize both beauty and grace.

This philosophy eventually became one of the most recognizable aspects of the Dead or Alive series.

Even years after Itagaki left the franchise, the theme has continued to influence spin off titles such as Dead or Alive Xtreme Venus Vacation, which still uses the word Venus as a central concept.

Debate about the direction of the series

The interview has resurfaced at a time when some players continue to debate how the series should portray its characters.

While the franchise has long been known for its stylish and sometimes provocative designs, recent titles like Dead or Alive 6 attempted to slightly adjust the tone, leading to mixed reactions among fans.

Some players believe the series should maintain its traditional identity, while others feel the games should reduce their emphasis on sexualized designs.

With reports that a new Dead or Alive project may be in development, many fans are curious about which direction Koei Tecmo will take the series in the future.

A classic fighting franchise

The original Dead or Alive launched on arcade machines before arriving on platforms such as PlayStation and Sega Saturn.

The series quickly became known for its fast-paced combat system and interactive arenas.

Unlike many traditional fighting games, Dead or Alive introduced dynamic stages where fighters could be knocked into different environments during battle.

The combat system itself revolves around three core actions: punches, kicks, and throws, along with a counter system that allows players to quickly respond to opponents’ attacks.

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