Onimusha Team Says Reuniting Developers Took Years Before Way of the Sword

When Onimusha: Way of the Sword was first unveiled, longtime fans were thrilled to see the legendary action series finally return after nearly 20 years without a brand-new mainline entry. Built with Capcom’s RE Engine, the upcoming title brings the franchise’s dark Japanese fantasy setting to modern platforms—but many have wondered why the wait was so long.
In an interview with Game Informer, Capcom shed some light on the lengthy development gap.
According to the development team, the Onimusha franchise has always been well received by fans. However, over the years, Capcom prioritized other flagship series such as Monster Hunter, Resident Evil, and Street Fighter, along with several newer projects that required significant resources.
As game development has become increasingly complex with advancing technology, producing a modern AAA title now requires considerably more time, manpower, and technical expertise than in the past.

Building the Team Took Time
Capcom explained that one of the biggest challenges was simply assembling the right development team.
Many experienced developers were already committed to other projects, making it difficult to gather the necessary talent for Way of the Sword. Although the company had wanted to create a new Onimusha title for many years, it took considerable time before enough resources became available to move the project forward.
Now, after years of planning and preparation, the long-awaited return of the franchise is finally approaching.
About Onimusha: Way of the Sword
Onimusha: Way of the Sword is a sword-based action game set in Kyoto during the Edo period, where demonic creatures known as the Genma have overrun the city.
Players take on the role of a mysterious samurai wielding the legendary Oni Gauntlet, granting supernatural powers to battle the invading demons. One of the game’s signature mechanics is the return of Issen, a precise counterattack system that rewards perfectly timed strikes with devastating finishing blows.
The game launches on September 25 for PlayStation 5, Xbox Series X|S, Nintendo Switch 2, and PC. Players can also visit the game’s Steam page to learn more and add it to their wishlist ahead of release.
 Origin: Game Informer





