5 Reasons Players Doubt Dissidia Duellum Final Fantasy

A new chapter for the Dissidia Final Fantasy series is coming soon. The latest entry is titled Dissidia Duellum Final Fantasy. However, the reveal has sparked significant concern among players. This is true across the Southeast Asia region and globally. A growing lack of confidence in the game’s future is evident. This feeling stems from multiple factors. These range from design choices to the publisher’s history. Here are the five reasons players do not believe in Dissidia Duellum Final Fantasy.
1. Character Designs Stray Too Far

A first look at the character designs immediately caused confusion. Many veteran players almost did not recognize the Final Fantasy heroes. The new looks are designed to fit a modern Tokyo setting. Characters like Cloud and Lightning wear contemporary clothing. While this aligns with the modern narrative, it disappointed many fans. The aesthetic choice feels too distant from the franchise’s core identity. This move away from classic hero designs is seen as a misstep. It immediately raised questions about the game’s overall creative direction.
2. Players Crave the Original PSP Style

A loud, unified voice from the community demands a return to the series’ roots. Players want the fighting style of the original Dissidia titles on PSP. Those games were known for their deep one on one action. They featured an exhilarating Bravery to HP attack combat loop. Dissidia Duellum, however, introduces a different format. It is a three versus three team boss battle arena. This shift to a new PvE-focused team structure has alienated the core fanbase. They feel the new system loses the thrilling, skill-based duels that defined the series.
3. Developer’s History of Ignoring Feedback

The developer’s reputation for internal decision making is a major concern. Many believe the studio historically prioritizes its own vision. This often happens over listening to player feedback. This sentiment suggests a lack of trust in the development process. Past experiences indicate a company that pushes forward regardless of community wishes. For players, this suggests a product that may not be tailored to their desires. This creates an immediate feeling of wariness before the game even launches.
4. Poor User Interface and Slow Loading

The publisher’s track record with user experience is another weak point. Players frequently point out slow loading times in past mobile titles. They also criticize poor user interface and user experience designs. A change in the UI/UX for this developer’s games often means slow optimization. Gamers expect a smooth experience for action based titles. Past performance makes them worry this new game will suffer similar technical flaws. This technical inconsistency further erodes player faith in the game’s quality.
5. High Risk of Early Service Termination

Perhaps the greatest fear is the high risk of an early End of Service (EoS). Square Enix has a notable history of shutting down global versions of mobile games. Many of their titles have not survived past the two-year mark. Titles like Star Ocean Anamnesis and Dragon Quest of the Stars were terminated early. Often the Japanese versions continue much longer. This pattern leaves players in Southeast Asia feeling ignored. They worry about investing time and money into a game that may close quickly. This constant threat of EoS makes them question the long-term viability of Dissidia Duellum Final Fantasy.

Ultimately, a combination of design changes, gameplay shifts, and the publisher’s track record fuels this player skepticism. For the game to succeed in Southeast Asia and beyond, it must address these serious concerns. Building player confidence is essential for any live service game.
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