Report: Metal Gear Solid Delta Performs Worse on PS5 Pro Than Standard PS5

This is likely due to poor optimization, which results in higher resource usage.
Konami’s highly anticipated remake, Metal Gear Solid Delta: Snake Eater, has entered Early Access for Deluxe Edition pre-orders. Early reviews are promising—many praise the remake for its faithful yet refreshing enhancements to the original gameplay. Yet, a recent benchmarking test by Digital Foundry reveals a notable issue: the optimized PS5 Pro version currently underperforms compared to the standard PS5.
Key Insights from the Testing:
- Performance Mode on PS5 Pro averages lower frame rates than on the standard PS5. In some jungle scenes—particularly when Snake enters water—frame rates drop noticeably below 60 FPS. Resolution also ranges between 756p to 1152p, falling short of high-fidelity expectations. Upscaling via PlayStation Spectral Super Resolution (PSSR) further degrades clarity.
- In Quality Mode, PS5 Pro sees improvements in visual fidelity, but frame rates remain around 40 FPS, similar to the base PS5. The benefits don’t fully justify the performance cost.
These inconsistencies may stem from incomplete or suboptimal optimization for the advanced hardware of PS5 Pro, despite Unreal Engine 5’s capabilities. Thankfully, a day-one patch could address many of these issues before the game’s full release on August 28, with Deluxe Edition users already enjoying early access.
Final Thought
This situation is a reminder: more powerful hardware doesn’t always guarantee better performance when software isn’t perfectly tuned. The disparity between PS5 Pro and base PS5 here may be disappointing, but it’s also fixable. I’m cautiously optimistic that Konami and the development team will deliver patches that iron out the technical wrinkles. Once smoothed, Metal Gear Solid Delta could still become the definitive way to experience Snake Eater—classic gameplay, revitalized visuals, and modern polish.