Ghost of Yōtei’s Development Cost Nearly Matches Ghost of Tsushima, Despite Technical Upgrades

A Sequel With Upgraded Tech, But a Familiar Investment
Fans in Southeast Asia watching the PS5 open‑world scene have reason to be excited: Ghost of Yōtei, the sequel by Sucker Punch, reportedly uses a development budget nearly identical to its predecessor, Ghost of Tsushima. That’s surprising these days, since AAA game budgets usually spike with each new installment.
What’s Similar: Cost, Team, & Scope
Brian Fleming, co‑founder of Sucker Punch, revealed that Ghost of Yōtei’s overall cost—including team size, development time, and total expenses—is “very close” to that of the original Ghost of Tsushima. The earlier game, released in 2020 for PS4, had a reported budget of about US$60 million. Despite massive technological advances and increasing costs across the industry, Ghost of Yōtei’s budget remains near that same mark.
What’s Upgraded: Graphics, Platform & Experience
Though the financial investment is similar, there are clear areas of growth:
- Ghost of Yōtei is being developed specifically for PS5, enabling higher fidelity graphics and more intensive production values.
- It promises new characters, a story sequel, and fresh regions of Japan to explore.
- The map size and estimated playtime are said to be close to the first game. Given inflation and rising development costs over the past few years, keeping the budget stable while boosting production quality is quite noteworthy.
Why This Surprises Players & Industry Insiders
It’s rare in the AAA space for sequels to match previous budgets when the technical demands are substantially higher. For example:
- Games like Spider‑Man saw major cost increases from first installments to sequels.
- Others like Horizon or The Last of Us also increased budgets dramatically for later entries.
So matching a 2020 budget in 2025 while improving visual fidelity and using newer hardware is an unusual balancing act. It suggests efficiency in workflow, resource use, possibly reuse of some assets or pipelines, or perhaps tighter planning and management.
What This Means for Gamers in SEA
For players in Southeast Asia, Ghost of Yōtei being made with such a budget has several implications:
- It gives hope for games balancing cost and quality, meaning high production values without exorbitant pricing.
- The fact that it’s PS5‑only may mean better technical performance, smoother graphics, and more immersive experience for console holders in SEA.
- The stability in scope suggests the game might offer strong value in terms of content—map size, exploration, storytelling—similar to Ghost of Tsushima, which was very well received globally including here.
Final Thought
Ghost of Yōtei seems poised to be a rare sequel that ramps up graphical fidelity, production polish, and narrative ambition while maintaining a near‑constant budget. That tells me Sucker Punch is focusing on refinement, efficiency, and perhaps smarter use of technology. For gamers in Southeast Asia, this could mean getting the best of both worlds: high‑end visuals and immersive open‑world gameplay, without the kind of cost inflation that sometimes increases price tags or cuts corners. If done right, Yōtei could become a signature title for the PS5 era, especially within SEA markets.